Art and Technology

Teaching

Most of my teaching experience is focused on the intersection of art, music, and technology. Visit the Academic Experience section to learn more.

Academic Exchange

Technical Advisor | National Institute of Visual Arts (MEC) | Montevideo, Uruguay

Dec 2021 – Mar 2022

Projects

f - AI - rytale

Work developed during Sonar+D Hacklab 2026.

What if we gave the machine all the agency it needed without sacrificing human creativity? F-AI-rytale imagines a future fable to be told as a warning and education for AI. By combining human and machine creativity, we face the paranoia of this technology by creating a child-inspired exploration of it.

Reacting to human voice, piano and drums, AI dialogues with the human voice through different iterations of speaking, singing and animating. This is navigated by an interactive glove, silencing and manipulating the voice, a human silencer, representing backlash against the fairytale; a form of misinformation.

Visuals hark to Gaudí’s cathedrals and folklore through mosaic patterns reflecting on the creation of a new world from shattered pieces. The f-AI-rytale wants to leave you with this question: how do we teach future generations about AI, its history and its critiques?

Performers:

Tash Atkins, Wurundjeri Country, Australia - Vocals (English), Sonic Pi

Alida Insensé, Mexico - Vocals (Spanish)

Jime Arruti, Uruguay - Interactive Glove, Max/MSP

Spiralynk, The Latent Space - Max/MSP

August Black, Colorado - Visuals

Debuted Friday 21 June at Sonar+D.


Latent Gloves

Latent Gloves

Latent Gloves is a wearable Digital Musical Instrument (DMI) designed for the embodied exploration of neural audio latent spaces through hand gestures. The instrument combines a DIY glove-based controller, embedded sensor processing, and a neural audio synthesis engine based on the nn~ Max package to transform a vocal audio recording using a RAVE timbre transfer model.


Retrato for PARRA project Txai

PARRA: Artífice de Realizaciones Robóticas Artísticas (2020)

  • Research towards artistic installation where spectators are portrayed by a robotic arm.
  • The software simulator uses a custom pipeline built entirely in Python to transform images into artist-inspired robot executions.
  • Received a mention/award from the National Engineering Academy of Uruguay.
  • Developed with Alfredo Solari and Martín Ottavianelli.
  • Read the thesis (in Spanish)
  • Read the published paper here

Drumdom performance Drumdom performance

Drumdom (2017)

  • Interactive and audio-reactive percussive installation with performer and sound artist Hugo Angelelli.
  • Developed in collaboration with Sebastián Bugna, Hugo Angelelli and Maximiliano Kotvisky.
  • Created during studies in the module Processing Programming for Multimedia Environments (taught by Ewelina Bakala).
  • Website